Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<<silently>>
<<set $hwdoing to "">>
<<set $hw to "">>
<</silently>>
<h1>//You and CO<sub>2</sub>// Story Prompter</h1>
Not sure how to get your Twine story rolling? Work your way through this exercise.
Have you done the assigned <<link "homework">>
<<script>>
Dialog.setup("Homework", "info");
Dialog.wiki(Story.get("homework").processText());
Dialog.open();
<</script>>
<</link>>?
<label><<radiobutton "$hw" "yes">> Yes, I completed it.</label>
<label><<radiobutton "$hw" "pause">> No, but I will go do that now.</label>
<label><<radiobutton "$hw" "no">> No, but I would like some help with it.</label>
<<button "Next >>">>
<<if $hw is "yes">><<goto [[hwdone]]>>
<<elseif $hw is "pause">><<goto [[hwdoing]]>>
<<elseif $hw is "no">><<goto [[prompt]]>>
<<else>>
<<replace "#textbox-reply">>\Choose an option to continue.\
<</replace>>
<</if>>
<</button>>
<span id="textbox-reply"></span>
On a piece of paper, begin thinking about a ''hypertext'' (text+links) story YOU could write about climate change.
<ul>
<li>What kind of world would it be set in?</li>
<li>Is it about you, or is it about someone else?</li>
<li>Is it in the past? Present? Future?</li>
<li>What other characters are in it?</li>
<li>What happens?</li>
<li>What //else// could happen?</li>
<li>Anything else you can think of!</li>
</ul><<if $hwdoing is "visited">>You're on your way.
Now that you have a good idea for<<else>>You're off to a strong start.
Since you already have a great idea on<</if>> the story you want to build, you can choose to [[jump right in|http://youandco2.org/tutorial/]] or you can [[continue on|hwprompt]] for a little help.
You could also start from a whole new [[idea|interest]] if you don't like your current idea.<<silently>><<set $hwdoing to "visited">><</silently>>
Good idea. It always helps to start with some strong story ideas.
When you've completed the homework, come back here and [[continue|hwdone]].Would you like to walk through the [[homework|hwprompt]] assignment to build your story, or would you like to start from [[another option|interest]]?
Remember, any time you're ready to jump right in to building your Twine story, you can go to the [[tutorial|http://youandco2.org/tutorial/]].What world would you like to set your story in?
<<textbox "$world" "" autofocus>>
<<button "Next >>">>
<<if $world is "">>
<<replace "#input-error">>Please fill in the storyworld to continue.<</replace>>
<<else>>
<<goto [[pov]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">Your storyworld can be as simple as "Wales", or as fantastic as "Narnia". You can set it on the Moon or Mars or under the ocean. What about the desert? Or a forest? You could try somewhere you've never been, or somewhere you've only imagined.
Remember, it doesn't have to be an entire planet or city to be a "storyworld". It could be your closet, or the field behind your grandmother's house, or a secondhand store. It could even be a fairy's mushroom, or inside a cheetah's veins!</span>
What is your favourite thing in the world? Playing football, reading books, talking to your friends, riding horses, making memes, making art, writing stories, anything goes.
<<textbox "$interest" "" autofocus>>
<<button "Next >>">>
<<set $interest to $interest.trim().toLowerCase().replace(/\s\s+/g, "")>>
/% trim() removes leading and trailing whitespace, toLowerCase() convert to lower case, replace turns multiple spaces between words into single spaces. you may want to omit some or all of these methods. %/
<<if $interest == "">>
<<replace "#textbox-reply">>\
Aw, come on. There must be something you love in this mad old world! Try again.\
<</replace>>
<<else>>
<<goto [[povint]]>>
<</if>>
<</button>>
<span id="textbox-reply"></span>
<<silently>><<set $protag to "">><</silently>>
Is your story about you, or is it about someone else?
<label><<radiobutton "$protag" "you">> Me</label>
<label><<radiobutton "$protag" "someone else">> Someone else</label>
<<button "Next >>">>
<<if $protag is "">>
<<replace "#input-error">>Please tell me who your story is about to continue.<</replace>>
<<else>>
<<goto [[protagname]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">Your story doesn't have to be about a //person//, of course. It could be about the last rhinocerous on Earth, or a Martian who comes to visit. It could be about your cat, or your parents' car.</span><<silently>><<set $protagpn to "">><</silently>>
Your story is about $protag. Enter <<if $protag is "you">>your<<else>>their<</if>> name here:
<<textbox "$protagname" "" autofocus>> <label><<radiobutton "$protagpn" "she/her">> She/Her</label> <label><<radiobutton "$protagpn" "he/him">> He/Him</label> <label><<radiobutton "$protagpn" "they/them">> They/Them</label>
<<button "Next >>">>
<<if $protagname is "" and $protagpn is "">>
<<replace "#input-error">>Please enter a name and pronoun to continue.<</replace>>
<<elseif $protagname is "" and $protagpn isnot "">>
<<replace "#input-error">>Please enter a name to continue.<</replace>>
<<elseif $protagname isnot "" and $protagpn is "">>
<<replace "#input-error">>Please choose a pronoun (he/she/they) to continue.
<<else>>
<<goto [[time]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">Not sure what to name your character? Don't tell anyone, but we like to use names of people we know, just to make it fun. You can also use names from stories you've read, or people you admire.</span><<silently>><<set $time to "">><</silently>>
When is your story set?
<label><<radiobutton "$time" "past">> The past</label>
<label><<radiobutton "$time" "present">> The present</label>
<label><<radiobutton "$time" "future">> The future</label>
<<button "Next >>">>
<<if $time is "">>
<<replace "#input-error">>Please choose a time period to continue.<</replace>>
<<else>>
<<goto [[characters]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">We think about the future a //lot// when it comes to climate change. But it's also important to remember we can think about what's happening //now//, and things we can do in the present to make a difference. We can also learn from the past – how would things be different if we'd made a certain change 5 years ago, or 10 or 100?</span><<silently>>
<<set $ch1Pronoun to "">>
<<set $ch2Pronoun to "">>
<</silently>>
What other characters are in your story? Enter their names here.
<<textbox "$ch1" "">> <label><<radiobutton "$F1Pronoun" "she/her">> She/Her</label> <label><<radiobutton "$F1Pronoun" "he/him">> He/Him</label> <label><<radiobutton "$F1Pronoun" "they/them">> They/Them</label>
<<textbox "$ch2" "">> <label><<radiobutton "$F2Pronoun" "she/her">> She/Her</label> <label><<radiobutton "$F2Pronoun" "he/him">> He/Him</label> <label><<radiobutton "$F2Pronoun" "they/them">> They/Them</label>
<<button "Next >>">>
<<if $protagpn is "he/him">><<
<<set $heshe to "he">>
<<set $HeShe to "He">>
<<set $himher to "him">>
<<set $hisher to "his">>
<<set $herstheirs to "his">>
<<set $boygirl to "boy">>
<<set $boysgirls to "boys">>
<<set $manwoman to "man">>
<<set $menwomen to "men">>
<<set $guygirl to "guy">>
<<set $guysgirls to "guys">>
<<set $hes to "he's">>
<<set $heis to "he is">>
>>
<<elseif $protagpn is "she/her">><<
<<set $heshe to "she">>
<<set $HeShe to "She">>
<<set $himher to "her">>
<<set $hisher to "her">>
<<set $herstheirs to "hers">>
<<set $boygirl to "girl">>
<<set $boysgirls to "girls">>
<<set $manwoman to "woman">>
<<set $menwomen to "women">>
<<set $guygirl to "girl">>
<<set $guysgirls to "girls">>
<<set $hes to "she's">>
<<set $heis to "she is">>
>>
<<elseif $protagpn is "they/them">><<
<<set $heshe to "they">>
<<set $HeShe to "They">>
<<set $himher to "them">>
<<set $hisher to "their">>
<<set $herstheirs to "theirs">>
<<set $boygirl to "person">>
<<set $boysgirls to "people">>
<<set $manwoman to "person">>
<<set $menwomen to "people">>
<<set $guygirl to "person">>
<<set $guysgirls to "folks">>
<<set $hes to "they're">>
<<set $heis to "they are">>
>>
<</if>>
<<if $F1Pronoun is "he/him">><<
<<set $F1heshe to "he">>
<<set $F1HeShe to "He">>
<<set $F1himher to "him">>
<<set $F1hisher to "his">>
<<set $F1herstheirs to "his">>
<<set $F1boygirl to "boy">>
<<set $F1boysgirls to "boys">>
<<set $F1manwoman to "man">>
<<set $F1menwomen to "men">>
<<set $F1guygirl to "guy">>
<<set $F1guysgirls to "guys">>
<<set $F1hes to "he's">>
<<set $F1heis to "he is">>
>>
<<elseif $F1Pronoun is "she/her">><<
<<set $F1heshe to "she">>
<<set $F1HeShe to "She">>
<<set $F1himher to "her">>
<<set $F1hisher to "her">>
<<set $F1herstheirs to "hers">>
<<set $F1boygirl to "girl">>
<<set $F1boysgirls to "girls">>
<<set $F1manwoman to "woman">>
<<set $F1menwomen to "women">>
<<set $F1guygirl to "girl">>
<<set $F1guysgirls to "girls">>
<<set $F1hes to "she's">>
<<set $F1heis to "she is">>
>>
<<elseif $F1Pronoun is "they/them">><<
<<set $F1heshe to "they">>
<<set $F1HeShe to "They">>
<<set $F1himher to "them">>
<<set $F1hisher to "their">>
<<set $F1herstheirs to "theirs">>
<<set $F1boygirl to "person">>
<<set $F1boysgirls to "people">>
<<set $F1manwoman to "person">>
<<set $F1menwomen to "people">>
<<set $F1guygirl to "person">>
<<set $F1guysgirls to "folks">>
<<set $F1hes to "they're">>
<<set $F1heis to "they are">>
>>
<</if>><<if $F2Pronoun is "he/him">><<
<<set $F2heshe to "he">>
<<set $F2HeShe to "He">>
<<set $F2himher to "him">>
<<set $F2hisher to "his">>
<<set $F2herstheirs to "his">>
<<set $F2boygirl to "boy">>
<<set $F2boysgirls to "boys">>
<<set $F2manwoman to "man">>
<<set $F2menwomen to "men">>
<<set $F2guygirl to "guy">>
<<set $F2guysgirls to "guys">>
<<set $F2hes to "he's">>
<<set $F2heis to "he is">>
>>
<<elseif $F2Pronoun is "she/her">><<
<<set $F2heshe to "she">>
<<set $F2HeShe to "She">>
<<set $F2himher to "her">>
<<set $F2hisher to "her">>
<<set $F2herstheirs to "hers">>
<<set $F2boygirl to "girl">>
<<set $F2boysgirls to "girls">>
<<set $F2manwoman to "woman">>
<<set $F2menwomen to "women">>
<<set $F2guygirl to "girl">>
<<set $F2guysgirls to "girls">>
<<set $F2hes to "she's">>
<<set $F2heis to "she is">>
>>
<<elseif $F2Pronoun is "they/them">><<
<<set $F2heshe to "they">>
<<set $F2HeShe to "They">>
<<set $F2himher to "them">>
<<set $F2hisher to "their">>
<<set $F2herstheirs to "theirs">>
<<set $F2boygirl to "person">>
<<set $F2boysgirls to "people">>
<<set $F2manwoman to "person">>
<<set $F2menwomen to "people">>
<<set $F2guygirl to "person">>
<<set $F2guysgirls to "folks">>
<<set $F2hes to "they're">>
<<set $F2heis to "they are">>
>>
<</if>>
<<goto [[plot1]]>>
<</button>>
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">Remember, you can use names of celebrities, bands, book characters, your friends, mythology – you can always change them later.</span>Now write the first thing that happens in your story:
<<textarea "$plot1" "" autofocus>>
//Remember, you are writing in the $pov person point of view. Make sure you use <<if $pov is "1st">>"I"<<else>>"you"<</if>> when writing the events.//
<<button "Next >>">>
<<if $plot1 is "">>
<<replace "#input-error">>Please enter a start to your story to continue.<</replace>>
<<else>>
<<goto [[plot2]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">Keep it simple. "<<if $pov is '1st'>>I<<else>>You<</if>> wake up and hear a strange noise outside" is a good start. Or "Life in $world was pretty simple until the aliens showed up". Even "<<if $pov is '1st'>>My<<else>>Your<</if>> name is $protagname. Today <<if $pov is '1st'>>I'm<<else>>you're<</if>> going to learn a little something about climate change" makes a start!</span>Now write the //next// thing that happens in your story:
<<textarea "$plot2" "" autofocus>>
//Make sure you use <<if $pov is "1st">>"I"<<else>>"you"<</if>> when writing the events.//
<<button "Next >>">>
<<if $plot2 is "">>
<<replace "#input-error">>Please enter a bit of your story to continue.<</replace>>
<<else>>
<<goto [[plot3]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">The next step in your story is a little easier than the first. Don't worry too much about where it's going or where it will end up – exploring the story as you go is part of the fun.</span>What //else// could happen //instead// of {{{"}}}$plot2{{{"}}}?
<<textarea "$plot3" "" autofocus>>
//Make sure you use <<if $pov is "1st">>"I"<<else>>"you"<</if>> when writing the events.//
<<button "Next >>">>
<<if $plot3 is "">>
<<replace "#input-error">>Please enter a bit of your story to continue.<</replace>>
<<else>>
<<goto [[summary]]>>
<</if>>
<</button>>
@@#input-error;@@
or
[[Jump in to building your Twine story from here.|http://youandco2.org/tutorial/]]
<img src="light.png" width="50px">
<span class="tip">This is one of the most fun things about interactive narratives – you get to imagine all kinds of different possibilities!</span><<silently>><<set $pov to "">><</silently>>
Which narrative perspective, or "point of view" do you want for your story:
<label><<radiobutton "$pov" "1st">> First person: "I wake up and find myself half off my bed."</label>
<label><<radiobutton "$pov" "2nd">> Second person: "You wake up and find yourself half off your bed."</label>
<<button "Next >>">>
<<if $pov is "">>
<<replace "#input-error">>Make your choice!<</replace>>
<<else>>
<<goto [[protag]]>>
<</if>>
<<if $pov is "1st">><<
<<set $pn to "I">>
<<set $Pn to "I">>
<<set $obj to "me">>
<<set $tobe to "am">>
<<set $tobecont to "I'm">>
<<set $poss to "my">>
<<set $Poss to "My">>
>>
<<elseif $pov is "2nd">><<
<<set $pn to "you">>
<<set $Pn to "You">>
<<set $obj to "you">>
<<set $tobe to "are">>
<<set $tobecont to "you're">>
<<set $Tobecont to "You're">>
<<set $poss to "your">>
<<set $Poss to "Your">>
>>
<</if>>
<</button>>
@@#input-error;@@Great, here's what you have for your story so far:
Your story is set in the $time on $world, and is about $protagname ($protag, $protagpn).
The story will be told in $pov person point of view (<<if $pov is "1st">>"I"<<else>>"you"<</if>>).
$ch1 ($F1Pronoun) and $ch2 ($F2Pronoun) are in the story, too.
The events that start off your story are:
$plot1
and
$plot2
OR
$plot3
Is this correct?
[[Yes, I want to create my story now!|tutorial]]
[[No, I need to start over to make corrections.|hwprompt]]Go ahead and give your passage a title (I like to use "start"). Then copy and paste the following text where it says "Enter the body of your passage here":
<button id="button1" onclick="CopyToClipboard('#div1')">Click Here to Copy</button>
<div class="box"><span id="div1">Welcome to $world. $Pn $tobe $protagname. These events <<if $time is "past">>happened<<elseif $time is "present">>are happening<<elseif $time is "future">>will happen<</if>> to $obj, to $ch1, and to $ch2.
And so it begins...
$plot1
What next?
{{{[[}}}$plot2{{{]]}}}
or
{{{[[}}}$plot3{{{]]}}}
</span></div>
<<button "Next >>">><<goto [[end]]>><</button>>Follow the [[Twine Tutorial|http://youandco2.org/tutorial/]] to create your Twine game up to this point (editing a passage):
<img src="http://youandco2.org/tutorial/passagetips.png" width="75%" />
<<button "Next >>">><<goto [[generate]]>><</button>>
Congratulations! You have created your first Twine story. It should look something like this:
<img src="sample.png" width="50%">
Your task now is to complete the story. Create new passages, new events, new links.
You can change anything you like: it's your story. You can customize it according to the tips and hints in the [[tutorial|http://youandco2.org/tutorial/]].
You can also [[start again|start]] to create another version.<<silently>>
<<set $exclam to either("Awesome!", "Brilliant!", "Rad.", "Cool. Cool cool cool.")>>
<<set $resources to []>><</silently>>
$exclam
Now let's have a think about $interest and how it might be affected by – or affect – our environment. Nothing in life is free, right? Check off all the items below that are involved in $interest – you might have to do some research, so this is a good time to go do that!
<<checkbox "$airTrav" N Y>> Travel by air
<<checkbox "$carTrav" N Y>> Travel by car
<<checkbox "$trainTrav" N Y>> Travel by train
<<checkbox "$minerals" N Y>> Mineral resources (electronics and cosmetics, for example, require mining operations for specific elements)
<<checkbox "$electricity" N Y>> Electricity (do you have to turn it on?)
<<checkbox "$shipping" N Y>> Objects that have to be shipped around the world (where do steaks, rugby balls, and fashionable clothes come from?)
<<checkbox "$nonlocalFood" N Y>> Food that isn't local (farmed or raised within 500km, for example)
<<checkbox "$peopleTrav" N Y>> Other people traveling (sports teams, parties)
<<button "Next >>">>
<<if $airTrav is "N" and $carTrav is "N" and $trainTrav is "N" and $minerals is "N" and $electricity is "N" and $shipping is "N" and $nonlocalFood is "N" and $peopleTrav is "N">>
<<replace "#textbox-reply">>\Does $interest really use nothing of the world's resources? Do some more research and dig a little deeper, or [[start over|start]] with a new interest.\
<</replace>>
<<else>>
<<goto [[results]]>><</if>>
<</button>>
<span id="textbox-reply"></span><<silently>>
<<if $airTrav isnot "N">><<set $resources.push("air travel")>><</if>>
<<if $carTrav isnot "N">><<set $resources.push("car travel")>><</if>>
<<if $trainTrav isnot "N">><<set $resources.push("train travel")>><</if>>
<<if $minerals isnot "N">><<set $resources.push("minerals")>><</if>>
<<if $electricity isnot "N">><<set $resources.push("electricity")>><</if>>
<<if $shipping isnot "N">><<set $resources.push("shipped items")>><</if>>
<<if $nonlocalFood isnot "N">><<set $resources.push("shipped food")>><</if>>
<<if $peopleTrav isnot "N">><<set $resources.push("mass travel")>><</if>>
<<if $resources.length == 2>><<set $sentence = $resources.slice(0, -2).join(', ') + ($resources.slice(0, -2).length ? ', ' : '') + $resources.slice(-2).join(' and ');>>
<<elseif $resources.length gt 2>><<set $sentence = $resources.slice(0, -2).join(', ') + ($resources.slice(0, -2).length ? ', ' : '') + $resources.slice(-2).join(', and ');>>
<<else>><<set $sentence = $resources>><</if>>
<<set $exclam2 to either("Progress!", "Making headway...", "Zoom!", "Eggcellent.")>>
<</silently>>
$exclam2
So $interest requires $sentence. Good work.
<<button "Next >>">><<goto [[tutint]]>><</button>>Follow the [[Twine Tutorial|http://youandco2.org/tutorial/]] to create your Twine game up to this point (editing a passage):
<img src="http://youandco2.org/tutorial/passagetips.png" width="75%" />
<<button "Next >>">><<goto [[genint]]>><</button>>
<<silently>>
<<set $sent1 to either("$Poss favourite thing in the whole wide world is", "$Pn are the gold-medal winner of", "Nothing – I mean NOTHING – makes $obj happier than", "The government has recently written to notify $obj that $pn $tobe the champion of the world at")>>
<<set $sent2 to either("$Pn wish everyone could enjoy it as much as $pn do.", "$Pn decide to set a plan in motion to encourage the whole world to join $obj.", "And what luck, $pn have a superpower: $pn can snap your fingers, and everyone in the world will love it too.", "One morning $pn wake up, and suddenly the whole world is in love with it too.")>>
<<set $sent3 to either("Its rise in popularity will affect the Earth in a big way.", "Are there enough resources on Earth if //everyone// is into it?", "Enough for everyone on Earth to do it? Whoa. That's a lot.", "Ay, mama, that's going to cost the Earth.")>>
<<set $sent4 to either("", "", "", "")>>
<</silently>>
Go ahead and give your passage a title (I like to use "start"). Then copy and paste the following text where it says "Enter the body of your passage here":
<button id="button1" onclick="CopyToClipboard('#div1')">Click Here to Copy</button>
<div class="box"><span id="div1">$sent1 $interest. $sent2
Because you did your research on $interest, you know it requires $sentence. $sent3
You're the bees knees at $interest, though. You can figure out how to make it more sustainable.
<<if $resources.length == 1>>{{{[[}}}reduce $resources[0]{{{]]}}}
<<elseif $resources.length == 2>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
<<elseif $resources.length == 3>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
{{{[[}}}reduce $resources[2]{{{]]}}}
<<elseif $resources.length == 4>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
{{{[[}}}reduce $resources[2]{{{]]}}}
{{{[[}}}reduce $resources[3]{{{]]}}}
<<elseif $resources.length == 5>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
{{{[[}}}reduce $resources[2]{{{]]}}}
{{{[[}}}reduce $resources[3]{{{]]}}}
{{{[[}}}reduce $resources[4]{{{]]}}}
<<elseif $resources.length == 6>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
{{{[[}}}reduce $resources[2]{{{]]}}}
{{{[[}}}reduce $resources[3]{{{]]}}}
{{{[[}}}reduce $resources[4]{{{]]}}}
{{{[[}}}reduce $resources[5]{{{]]}}}
<<elseif $resources.length == 7>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
{{{[[}}}reduce $resources[2]{{{]]}}}
{{{[[}}}reduce $resources[3]{{{]]}}}
{{{[[}}}reduce $resources[4]{{{]]}}}
{{{[[}}}reduce $resources[5]{{{]]}}}
{{{[[}}}reduce $resources[6]{{{]]}}}
<<elseif $resources.length == 8>>{{{[[}}}reduce $resources[0]{{{]]}}}
{{{[[}}}reduce $resources[1]{{{]]}}}
{{{[[}}}reduce $resources[2]{{{]]}}}
{{{[[}}}reduce $resources[3]{{{]]}}}
{{{[[}}}reduce $resources[4]{{{]]}}}
{{{[[}}}reduce $resources[5]{{{]]}}}
{{{[[}}}reduce $resources[6]{{{]]}}}
{{{[[}}}reduce $resources[7]{{{]]}}}
<</if>></span></div>
<<button "Next >>">><<goto [[end]]>><</button>><<silently>><<set $pov to "">><</silently>>
Which narrative perspective, or "point of view" do you want for your story:
<label><<radiobutton "$pov" "1st">> First person: "I wake up and find myself half off my bed."</label>
<label><<radiobutton "$pov" "2nd">> Second person: "You wake up and find yourself half off your bed."</label>
<<button "Next >>">>
<<if $pov is "">>
<<replace "#input-error">>Make your choice!<</replace>>
<<else>>
<<goto [[resources]]>>
<</if>>
<<if $pov is "1st">><<
<<set $pn to "I">>
<<set $Pn to "I">>
<<set $obj to "me">>
<<set $tobe to "am">>
<<set $tobecont to "I'm">>
<<set $poss to "my">>
<<set $Poss to "My">>
>>
<<elseif $pov is "2nd">><<
<<set $pn to "you">>
<<set $Pn to "You">>
<<set $obj to "you">>
<<set $tobe to "are">>
<<set $tobecont to "you're">>
<<set $Tobecont to "You're">>
<<set $poss to "your">>
<<set $Poss to "Your">>
>>
<</if>>
<</button>>
@@#input-error;@@